AI Insights · Timothy · January 2021
Europe's Top 5 Waifu Games in Q4 2020: An Analysis by Sensor Tower
Sensor Tower's insights reveal the performance of Europe's Top 5 Waifu Games on a unified platform in Q4 2020. The data shows significant trends in downloads, revenue, and active users for these popular titles.
Europe's Top 5 Waifu Games Performance in Q4 2020
As the year 2020 drew to a close, the popularity of Waifu-themed games continued to captivate players across Europe. Data provided by Sensor Tower offers a glimpse into the performance of the Top 5 Waifu Games on the unified platform, encompassing both iOS and Android data.
One of the standout titles, Honkai Impact 3rd, published by miHoYo Limited, showed a fluctuating pattern in revenue with a peak of 100 thousand in the week of December 21st. Downloads for the game saw a downward trend from 50 thousand in early October to 20 thousand by the end of December, while weekly active users decreased from 200 thousand to 160 thousand over the same period.
ILLUSION CONNECT, a newer entrant from SuperPrism Technology Co., experienced a surge in revenue, hitting 200 thousand in early November before stabilizing around 70 thousand by the end of December. The game's downloads had an initial spike of 50 thousand in late October, then gradually declined to just over 6 thousand. Weekly active users started at 22 thousand upon the game's release and peaked at around 65 thousand, then saw a decrease to 38 thousand by year's end.
SuperPlanet's Sword Master Story, despite not generating revenue in the initial weeks, showed some activity in October with a modest 10 thousand, which then declined to below 10 thousand in December. The game's downloads followed a similar pattern, peaking at 30 thousand in early October and then falling to 7 thousand by December. Weekly active users hovered around 20 thousand in October but saw a decline to 13 thousand by the end of the quarter.
YOSTAR LIMITED's Azur Lane demonstrated robust revenue figures, with a staggering 200 thousand at the end of December. Downloads for this game remained relatively steady, ranging from around 6 thousand to 10 thousand each week. The weekly active users were consistent, with numbers staying between 35 thousand and 39 thousand throughout the quarter.
Lastly, Idle Angels: Goddess' Warfare from MUJOY PTE. LTD. recorded revenues between 20 thousand and 30 thousand, with a notable increase to 30 thousand in the final week of December. The game's downloads saw an upward trend, culminating in 10 thousand in the last week. Weekly active users exhibited growth, starting at 14 thousand and reaching over 20 thousand by the end of the quarter.
For more detailed insights and data on app performance, Sensor Tower's platform provides comprehensive analytics on the mobile app ecosystem.